Development & Engineering
UI/UX Design with Figma Workshop
Students learn to think like product designers — understanding users, sketching flows and turning them into clickable Figma prototypes that developers can build from.
- Workshop · 2–4 hours
- Bootcamp · 2–5 days

What students will learn
- Apply design thinking to a real problem
- Create wireframes and user flows
- Build a clickable prototype in Figma
- Present a design case study
Who it's for
Students from any branch — no design background needed.
Before the session
A free Figma account.
Session outline
- 1
Design thinking and user research
- 2
Information architecture and flows
- 3
Wireframing in Figma
- 4
Visual design: type, colour, spacing
- 5
Prototyping and usability testing
Every session is customised to your students' year, branch and syllabus. Sessions are hands-on, run on your campus, and can be combined with other topics into a bootcamp or placement-training programme.
Bring “UI/UX Design with Figma” to your college
Tell us your dates, student count and level — we'll send a plan and quote.
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